Traveller Campaign

A long running campaign over a number of years, incorporating the Tempest Feud and the Secrets of the Ancients campaign stories.


Tempest Feud Campaign


The first story ran using Traveller, based on the Star Wars RPG module of the same name.

The Player Characters

Grant Kennedy, son of disgraced politician William Kennedy, has survived the seizure of his family's wealth with just one asset, a small trading ship called the Red Queen. He only managed to keep that because the ship is partly owned by his friend and respected former Naval Officer, Ben Ward.

Grant and Ben decide to go into the independent trading business using the Red Queen. They hire Sebastian Sloane as their pilot and Cyrus Arrington as Medic and Handyman. Sebastian has a shady past but is looking to start a new life, while Cyrus is a former scout, frontiersman and Sherriff, a grizzled older man with a lot of experience.

Crew Changes

After their first mission, Sebestian Sloane goes on to work for their employer and leaves the crew, while Ben decides to become a silent partner and work on gaining clients. They are replaced by Drent Winter, a former scout and skilled pilot after work and riches; Ace Hardware, a former Marine who now in the Security and Protection business and Dirk Trillby, a geek skilled in Astrogation, Computers and Engineering.

The crew encounter a number of strange events, resulting in their former crew member Sebestian Sloane turning on them and being killed, as well as Ace Hardware meeting his end at the hands of an alien Cyborg. Along the way they also loose their ship the Red Queen, but gain a super-advanced ship of alien design called the Liberator.

Grant Kennedy

Owner and Captain of the Red Queen and Director of the Company. The Leader of the Crew at least in name.

From rich political family. Father on the run for fraud, family fallen from grace. Don’t know a lot about ships. Charming.

Cyrus Arrington

Gunner and Medic.

Medic. Engineer. Rough, hard appearance. Lots of different jobs, jack-of-all-trades, including Courier, Surveyor and Sherriff. Good at sensors, medicine, engineering. Takes a lot of recreational drugs.

Benjamin Ward

Astrogator and Engineer.

Previously in Navy Military, Gunner and Engineer. High Profile raise through the ranks. Taken off active duty, but kept working for the Govt. Lived entire life on ships. Quiet about his past.

RETIRED.

Sebastian Sloane

Pilot.

Pilot. 8 years as a Corporate Computer Sales Guy. No previous employment record. Seems older than he looks. Can turn on the charm when he wants to, but there is a darker, more serious side behind his smiles.

DECEASED.

Drent Winter

Pilot.

Former scout and skilled pilot. Some trouble with missions on the outer rim. Good with a gun too. Looks nothing like Han Solo.

Ace Hardware

Security Officer.

Former Marine Colonel. Very serious and experienced, but seems to want to keep a low profile. Carries a lot of military hardware.

DECEASED.

Dirk Trillby

Astrogator and Computer Engineer.

Former Navy Officer. From a posh family. Geeky conspiracy theorist. Computer and Engineering skills.


Secrets of the Ancients


Del Tarrant

Pilot.

Former Navy Captain. Survivor of Phosos station massacre. Has stress issues. Descendent of former Liberator crew.


Overview of the Setting


My Traveller game is a mixture of the Traveller game setting, but mixed in with Blake's 7, with the Imperium replaced by the more oppressive Federation from the Blake's 7 TV series.

FTL Travel

I do not like the slow rate of travel in the Traveller system. Waiting a week to travel between 1 and 6 Parsecs is too long and makes the idea that the good guys / bad guys turn up unexpectedly very unlikely unless they happen to be very prescient. Instead, ships take a day to jump 1 to 6 parsecs, depending on the size of their jump drive.

While there is FTL communications, meaning that communications within a solar system can be quick, it is not fast enough to make communicating between Star Systems practical.

Setting

The game started off with the exact setting a little vague, set in Sector 10, an outer sector of Federation, that had been cut off from Federation Space due to a supernova explosion of a star in a key corridor of access between it and the the rest of Federation space. I soon decided Sector 10 was also named The Spinward Marches. The supernova had happened more than 50 years ago and since then Federation rule had been overthrown in Sector 10 and star systems were mostly free to govern themselves.

The most prosperous, civilised and populated systems in Sector 10 are referred to as the Seven Systems.