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Mhoried Campaign

Overview | Mhoried | Torien's Watch | Clans | Character Creation | Characters | Story Log

Mhoried Campaign

Mhoried is a former Duchy in the northern lands of Anuire. It is a large country with ten provinces and is in a way a frontier Realm, because it guards Torien's Gap, the only natural break in the Stonecrown Mountains that provides passage to and from the northern lands.

Medieval Scottish Culture

The game book hints that Mhoried has some similiarities to medieval Scotland. In this campaign, that similarity will become more pronounced, so the names in the country will be based on Scottish clan names, so there will be lots of McDougalls and MacGregors etc.

The Player Characters

Players in this campaign will not be the leaders of Mhoried. Instead, they will be the first born of the leading noble clans in the northern province of Torien's Watch in Mhoried. Players will be free to draw up as much detail as they like about the clan their character comes from, so long as it does not stray too far from the rest of the Realm.

The Wider Family

Attention should also be given to family and the wider members of the clan. There will be friendships and rivalries and all the other things can come with a close family group. Who was your mother and father? What was your relationship with them? How many brothers and sisters do you have and what is your relationship with each of them. Is your character married? Betrothed? Does he have a mistress?

Remember - a lot of marriages in those days were arranged at young ages and for political or financial reasons. There is a lot to think about.

Blood Abilities

Players can also decide about what sort of Blood Ability they have inherited from the blood line of their clan and how that influences their character's personality, background and future plans. Blood abilities are special "powers" that a character has, that manifest usually in adulthood. There are many different ways they can manifest, from enhanced physical or mental abilities to being able to use magic or channel the power of the Gods.

Players are encouraged to think about interesting and different ways this could manifest and try to avoid basic, "game system" advantages, in favour of something more unique and interesting.