The Mhoried Campaign

Introduction | The Realm of Mhoried | Torien's Watch | Clans | Creating a Character | Characters | World Lore of Cerilia | Story Log of Game Play

Character Creation

This campaign will use a home brew game system of my own creation. It is a strange mix of d20 System and Runequest, with bits of other systems mixed in when I like them.

This page is still under construction.


Clan Creation


Clan Details

Part of this process is taken out of the Song of Ice and Fire (Game of Thrones) RPG for creating noble houses in that game.

Clan Name

Determine the name of your clan, it's motto and Coat of Arms.

Clan Resources

Each Clan is rated on 7 resources.

  • Defence. Defendability of the clan's lands and how well fortified they are, plus natural defences like rivers and hills.
  • Influence. Ability of your clan to influence others.
  • Lands. Size of the clan's lands and how many natural resources they include.
  • Law. Common folk's respect and obedience to your clan plus how well your clan deals with bandits and brigands.
  • Military. Your clan's military strength. Renamed from Power.
  • People. Population your clan's lands. Renamed from Population.
  • Wealth. Money and income.

Each clan starts with a base of 20 in each resource.

Locational Modifiers

Your clan's starting resources are then modified based on the current location of the clan. The exact modifiers will need to be determined in discussion with the Game Master and is not an exact science. It will be useful to use the examples of modifiers from Westeros lands given in the table below.

Clan Historical Events

Historical events that happened to the clan can modify their resources. Roll at least twice on the table below and apply the results.

Total Resources

Add all the numbers in each resources to get the final total for your clan.

Starting 20 + Locational Modifiers + Historical Events = Total in each Resource.

These totals will help show the "characteristics" of your clan and how they compare to each other. The numbers may be modified further during other steps in character creation should it seem appropriate.


Bloodline Strength and Abilities


Bloodline Strength

Roll 1d20+20 to determine your character's Bloodline Strength.

Blood Abilities

You can purchase Blood Abilities using your Bloodline Strength points. The more points you spend in an ability, the more powerful the effect will be.

5-10 points generally gets a passive, weaker ability.
15-20 points generally gets a more active ability, or a powerful passive ability.
25-30 points generally gets a powerful, active ability.

The exact numbers and abilities is not yet fully determined and this is open to player suggestions.

Players wishing their character to have some sort of magic / spell casting ability, should leave plenty of Blood Strength unspent, as that is the pool from which you can draw power to create spells.

Possible Blood Abilities

Animal Affinity

Battlewise

Bloodmark

Courage

Die Hard

Direction Sense

Enhanced Senses

Healing Touch

Iron Will

Fast Healing

Resistance to Cold / Heat / Diease / Poison / Hunger / Thirst etc


Family History


The game starts in the year 826IC, by the Imperial Calendar. Your personal family line could stretch back hundreds of years or more before then, but the important events start with your frandfather.

Grandfather

Determine your grandfather's name, then roll 1d20 and add it to 750. That is the year your Grandfather was born. Or decide this if that makes more sense.

Marriage

Roll 1d20+10 to determine when he got married.

Roll on the Child Birth table for each of the three years following his marriage to determine if he had children. The sex of the child is determined by a die roll - odd = male, even = female. This process can be modified in order to ensure a male child is born in sufficient time for him to be your character's father.

Involvement in Historical Events

Then determine your grandfather's involvement in historical events from the year 776. Use the Family Historical Events Table, below.

Child Birth Table

The age of consent in Anuirean society is 14. A character aged after that and married can roll to see if they have a child.

01-07  No child.
08     Miscarriage.
09     Still born.
10     Difficult birth. Roll 1d20 twice for Mother and Child. 1-10 died. 11-20 survived.
11     Died Young.
12-20  Healthy Child.
                    

Father

Determine your father's name. The year your father was born should have been determined in the grandfather steps above.

Marriage

Roll 1d20+10 to determine how old he was when he got married and which year it was.

Roll on the Child Birth table for each of the three years following his marriage to determine if he had children. The sex of the child is determined by a die roll - odd = male, even = female.

This process can be modified in order to ensure that your character was born around the right time to be the age you want him to be.

Involvement in Historical Events

Then starting from either the year after your grandfather died, or when your father turned 18, determine his involvement in historical events. Use the Family Historical Events Table, below.

Your Character

Determine your name. During your father's family history, you will have been born. If this is not the case, it will be necessary to adjust the time line of that he is.

Marriage

Roll 1d20+10 to determine how old he will be when he gets married. If that means he will be married before his current age - your character is already married.

Involvement in Historical Events

If your character turns 18 before the year 526, he will be of fighting age and will need to determine his involvement in historical events. Use the Family Historical Events Table, below.

Family Historical Events Table

Beginning in the year 776, important historical events, mostly battles occuried that your family will be involved in. Once a character turns 18, they will be expected to be involved in events. If all are alive and of age, it is possible for Grandfather, Father and your character to be involved in the same battle.

Characters over 50 are not expected to take part in battles and if they do, -4 to the survival roll.

Year Event P Yr P Evt Details
776 Battle of 480 Battle of Windsor Roll - take part in battle. Roll - Survive Battle.
788 Rebellion of 492 Rebellion of Cornwall Roll - take part in battle. Roll - Survive Battle.
789-790 Quiet Period 493-4 Quiet Period Roll - Survival
791 Battle of 495 Battle of St Albans Roll - take part in battle. Roll - Survive Battle.
792-803 Long Peace 496-507 Long Peace Roll - What did you do? (Possible Adventure)
804 Battle of 508 Battle of Winchester Roll - take part in battle. Roll - Survive Battle.
806 Death of the Mhor 510 King Arthour Crowned Roll - involvement in coronation.
807 Rebellion against new Mhor 511 Battle of Carlion Roll - take part in battle. Roll - Survive Battle.
809 Northern Invasion of 513 Battle of Terrabil Roll - take part in battle. Roll - Survive Battle.
810 Tournaments of the New Mhor 514 King Arthur Marriage Roll - involvement in Tourney
811-813 Quiet Period 515-517 King Arthur Marriage Roll - Survive
814 Battle of 518 Battle of Badon Roll - take part in battle. Roll - Survive Battle.
815-821 Peace 519-525 Peace Roll - What did you do? (Possible Adventure)
816 Battle Between Red Clan and MacRuaidhri (Green) Clan 520 None Roll - take part in battle. Roll - Survive Battle.
822 Battle of 526 Battle of Flanders Roll - take part in battle. Roll - Survive Battle.
826 Current Year