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The Awakening Campaign

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Campaign Overview

This was a short campaign ran in 2007, featuring just two characters, John Dunn and Pete Valentine, originally planned to part of a psychic awakening of Britain / the world campaign. It was set after a major show down between SAVE and Temco, a corporation taken over by dark magicians.

A little bit like the Aftermath campaign I ran a while back, it was designed to have the players initially finding things that SAVE had dealt with previously, which had gone wrong and needed further work.

The campaign only ran to two stories, Darkfall (from book of the same name) and Golgotha Falls (loosely based on the book of the same name). It was the first Chill campaign where I kept a log of events in each session of the game. The notes are not perfect, but there is enough to get the gist of what is going on.